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hybrid renderer v2

(GI: Fixed GI baking in batchmode when using Scriptable Render Pipelines. Control Children) now defaults to false.Timeline: Updated default Timeline package version to 1.4.0-preview.3.UI Toolkit: Renamed menu entries of UIElements to UI Toolkit.XR: Temporarily disabling runtime MSAA level changes if running with Vulkan and XR Management.XR: Unity no longer includes the ARCore client libraries. (1222442)Editor: Fixes an issue where an exception was thrown when trying to show the contextual menu for an unloaded scene in the hierarchy window (1148970)Terrain: Fixing Terrain Brush list to update when brushes are modified, and adding tooltips to the Brush properties (UI Elements: Fixed issues causing text and borders to wiggle. (Profiler: Fixed 'Current Frame' button looking interactable when it's not. The file format was also changed to TOML.Package Manager: set actif remove button when element presentParticles: Fix memory overwrite/corruption when using shadow casting particle lights (1227474)Graphics: Fixed uninitialized variable in MeshRenderer (Editor: Fix for Physics Matrix in Project Settings that was drawing itself over a scrollbar. (Editor: Fixed unselected Scene Views not respecting the mouse scroll wheel zoom shortcut. 125%). (Graphics: Fix issue where one object in the scene would need ReceiveShadows set to true for Screen Space Shadows to be enabled when using deferred path. Hash could be wrong and System.Object fields were never part of the hash. (1233567)Android: Fixed performance regression on Mali GPUs when using CBUFFERs. (2D: SpriteShapeController leaks memory when zero control points are used2D: _NormalMap Secondary Texture is streched to AtlasSize when Atlas Texture size is larger than Normal Map texture size (Prefabs: Fixed preview material getting permanently set when dragging over Prefab instance with missing Asset. This is to allow fine tuning of bone order when shown in SpriteSkin's Inspector2D: Fixed SpriteShape Corner Threshold does not work (Editor: Project does not contain all .csproj files when "Generate All .csproj files" option is selected in preferencesEditor: Stop sending gyro settings to Unity Remote if nothing's changed. More detailed requirements:Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesExported Android Gradle projects require Android Studio 3.4 and later to build (1213528)Prefabs: Fix baked Occlusion Culling data affects Prefab Mode Hitches reduced.Graphics: The URP Shadow Pass is now more performant when rendering cascaded shadow maps due to an increase of draw calls per command list.iOS: Camera.targetDisplay now works with iOS Metal (1219327)Android: Fixed a regression with playing back uncompressed, on-disk asset bundles on Android versions before Pie.Android: Fixed an issue where master sprite atlases did not use the specified ETC2 fallback format (Linux: Fixed scroll mouse events not being parsed in the editor when the mouse cursor lock mode is set to locked. (1232782)Graphics: Fix: SplashScreen logo and background textures not being deallocated By default (when no origin is passed in), this origin in (0, 0, 0). (Editor: Fixed Scene View not accepting input after Maximizing and Un-maximizing while holding the right mouse button. (1071433)Prefabs: Fix SerializableObject.GetIterator() throws ArgumentNullException when UnpackPrefabInstance() is called on an instantiated Prefab in Inspector logic (Graphics: Fix Metal RenderPass crash when there is no depthGraphics: Fix potential rendering issue with SRP Batcher + PolyBrush meshes Graphics: Fixed Hybrid renderer + builtin unity + custom material vars rendering order issue. (1233567)Animation: Fixed a crash when disconnecting an animation playable and reconnecting it later in a playable graph (1235243)Graphics: Fixed crash when using out-of-bounds indices with RenderPass API (GI: GPU lightmapper wrong OpenCL kernel argument in prepareLightRays.clGI: Static Batching Corrupts Baked Lightmap scene visualization on Play. (WebGL: The rounding function we were using to support HDPI scaling is incorrect for negative numbers. Editor: Fixed unable to select any option in Simulate Layers Dropdown in Particle effects overlay in the scene view under OSX. (1233671)Editor: Fixed prefab selection in the Scene View not respecting user set picking flags. (579690)Audio: Fix import failures with certain low-bitrate/-samplerate clips (GI: Faster light probe and additional probes baking.GI: Fix for case when TempBuffer is not released in memory when using deprecated Realtime Global IlluminationGI: Fixed crashes occurring when inspecting a mesh renderer with no vertex buffer or no index buffer.

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